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Tag Archives: Ambivalence

The Man With No Game!

02 Saturday Jan 2016

Posted by danielwalldammit in Gaming, Movies, Narrative VIolence

≈ 3 Comments

Tags

Ambiguity, Ambivalence, Clint Eastwood, Morality, Narratives, Role Pllaying games, Stories, Story-Telling, The Man With No Name

Who could forget the man with no name? It’s easily the most memorable character in Clint Eastwood’s acting career. After generations of protagonists so apple-pie obvious in white hats and chaps, always doing the right thing, and always winning in the end, there was something especially compelling about this antihero. You never quite knew what he was going to do. He might save the town, or he might kill everyone. You didn’t really know until right about the same time you learned the outcome of the conflict itself. This vision of moral ambiguity was a wonderful contribution to film.

As a character in a role-playing game, he totally sucks!

To be a little more specific, he makes a terrible player character in an ongoing campaign. The Man With No Name has some potential as an Non Player Character, if the guy running the game uses him well, but in the hands of a player this sort of character can be a terrible buzzkill. That doesn’t stop players from creating characters with similar personae. Time and again players bring such characters to the game table only to they aren’t nearly as interesting as their cinematic counterparts. The difference illustrates a little about storytelling, I think. But of course the issue is larger than the man with no-name. It extends to any number of morally ambiguous characters, characters who inspire fear and hope in roughly equal amounts.

What makes such characters work is the extra tension they provide to the narrative. Instead of just wondering if the hero will beat the bad guys, a morally ambiguous protagonist leaves you wondering if he will even take up the right side of the fight. He might just as easily prove to be the biggest nightmare of the narrative. Done well, such personalities will leave you on the edge of your seat well into the third act, but of course resolution will come in the end. Sooner or later these characters do the right thing, even if reluctantly so, and perhaps with a trace of wrong mixed in with it for bad measure, but they will step up to the challenge and save the day.

The audience needn’t do anything but soak up the story.

And therein lies the difference. Role playing games (or at least the pen&paper variation thereof) are an inherently cooperative enterprise. The players must come to a series of agreements in order to make it work. At minimum this means coming to an understanding of the game rules, but it also requires some agreement on the essential features of the setting as well. Ultimately, the players will need to come to a shared understanding of the plot-line for a campaign. Failing that, an rpg can easily descend into an endless session of bickering over one tiny detail after another. Were things going right, these very details would be the icing on the cake, the features of the story that make it so much more vivid. But when the players aren’t on the same page, such details instead provide fodder for a series of arguments about imaginary things, and being imaginary, those things don’t admit easily of resolution by rational argument. This is of course what makes the old Summoner Geeks parody so brilliant. Most of us who game have been there at one time or another. ….A story that isn’t quite happening, its every detail becoming an excruciating source of pointless conflict.

The morally ambivalent character is just one more variation on this problem. It poses the dilemma of a character who may or may not accept the central plot-lines of the story. More to the point, it poses the challenge of a player who may or may not accept the central challenge of the story. Unlike a movie viewer, the other players must then actively contend with the possibility that his ambiguous loyalties will undermine their own efforts to resolve the central story line. They have to worry if the dark and mysterious character will piss off the one great side character whose help they really need; if he will start a random fight in a bar where they hoped to meet an important contact; or if he might simply wander off when the big battle is about to go down. The possibilities are as countless as they are frustrating. It’s a bit like watching a side-plot to a movie take-over the entire narrative. …except that you’re not simply watching that happen. You are actively trying to resolve the central problem for the storyline and the player running the ambiguous character has just derailed the whole project!

Of course a player running a morally ambivalent character needn’t do this. He can do as the writer of a movie or a book might and choose to let his character do the right thing, so to speak, perhaps grumbling a bit in the process or adopting an ironic reason for doing so. That can be fun. It can actually work.

For about a game or two.

What makes such characters really frustrating is the prospect of dealing with their ambivalence three, four, even ten games into an ongoing campaign. It can actually be kind of fun to figure out a mysterious character in the early stages of a campaign when the story-line is just beginning to emerge. If you are still worried about his likely course of action well into the campaign, and long after the central challenge of the plot has taken shape, the whole act is going to get damned old. Ironically, such characters eventually lose their bad-ass quality and start to seem more like pampered children or special snowflakes.

It isn’t just that such characters are frustrating (though they are). The problem is that the sense of mystery – the dramatic tension that makes them tick – fails over time and they simply become tedious, just one more detail that cannot be settled. Part of what makes ambivalent characters interesting to begin with is a sense of anticipation. What will he do? It’s an interesting question, but this question must eventually be answered to provide a satisfactory theme in a story. If a player leaves his or her character sitting on the fence umpteen plot twists into a narrative, that in itself starts to become the answer to this very question. He’ll stay on that damned fence and make you beg him to help out every damned time something needs doing.

It’s all a bit like watching unrequited love in a sit-com. It’s kinda fun for an episode or three, but it’s a bit old by the second season. By season three it’s a distraction from the cool parts of the series, and by season four it’s the reason you’ve decided to watch something else.

Ultimately, the mystery that makes such characters tick resides in a moment within a plot line, but that moment must eventually pass. A character who doesn’t know what side he’s on well into an ongoing plot becomes a source of irritation. When a player tries to make moral ambiguity a lasting feature of his character, he or she may well end up as a the buzz-kill that ended the campaign.

And the man with no name thus acquires one after all.

It just isn’t a good one.

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Uncommonday – An Overly Honest Funeral Sermon

18 Monday Nov 2013

Posted by danielwalldammit in Movies, Uncommonday

≈ 9 Comments

Tags

Ambivalence, Death, Funeral, Humor, Irony, Schizopolis, sermon, Steven Soderbergh

Awhile back I posted a film clip featuring a wonderful wedding sermon. Today, I thought I’d post my favorite funeral sermon. This scene is from the movie Schizopolis, one of Soderbergh’s lesser known films. If you’re feeling a little left of your own mind, let me assure you the rest of the film is no closer to normal than this scene.

* By ‘Honest’ I might mean ‘cynical’ in which case I think we can dispense with the ‘Overly’ part of the title.

71.271549 -156.751450

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Lefty Love of Country: A Few Self-Indulgent Comments

04 Thursday Jul 2013

Posted by danielwalldammit in Politics

≈ 9 Comments

Tags

Ambivalence, America, Jingosim, July 4th, Nationalism, Patriotism, United States

036Do you love your country?

For some folks that must be an easy one to answer. For at least a few of us it is a bit more difficult, not the least of reasons for this being the hint of blackmail in the question. Few things will chase off ones affections quite so effectively as the feeling that one is being bullied into it.

It hasn’t always been that difficult.

I remember a particular July 4th (1980, I think) when it was particularly easy for me to say how I felt about my country. I and my rifle team were representing the state of Wyoming at the Daisy International BB-Gun championships in Bowling Green, Kentucky. (As I recall, teams came from 48 states plus Mexico and Japan, …hence the “International” part of a primarily American contest.)

Those that have read my comments about the rights of gun-owners (or at least about some of the crap–rhetoric produced in support of those rights), might wonder just what I was doing at such an event, let me just say that I was a very different person at 14. I should add that the NRA was also a very different organization at the time.

If your guessing that a double-dose of God and country were part of that ideology, then you are guessing right. With the whole shooting contest falling on Independence Day, you can imagine what the night’s festivities were like. The fireworks were spectacular, and spectacularly close. Bits and pieces fell on us as we looked up in the sky. But long before that bit came the Star Spangled Banner. Standing there, with my hand on my heart, representing my state, I couldn’t have loved my country anymore without causing something to pop.

That was many years before college, before reading certain books, before meeting certain people, before I developed a grasp of the news, and well before I had come to see Ronald Reagan as anything but the best damned President ever to eat a jelly bean in the Oval Office.

It was also well before anyone had ever suggested that a dirty commie like me ought to go live in someplace like China.

Faced with that one, I always wanted to respond with something along these lines; “I live in a Constitutional Democracy where I get to say what I want about m government; if that doesn’t sit well with you, then why don’t you leave!?!” That probably wouldn’t have been the most constructive thing to say, but it would have felt good. …I honestly don’t remember if I ever actually said that, or even if I had many real chances to. I just remember that it was always the response that jumped to mind in the face of the love-it-or-leave-it gambit.

What my pet response does reveal is a conventionally liberal sense of patriotism, a notion that for all it’s problems, American government embodies some principles worth keeping, principles that may help us sort the problems for that matter. The point of this line of thinking was at least partly to take (or perhaps to take back) ownership of the values turned against me (and others) in such rhetoric. It was also, at least partly the emotional response of someone who actually did love his country, perhaps even enough to simply lash out when called on the issue.

***

Which reminds me, somewhere the Lakota writer, Vine Deloria Jr. once wrote that one of the ironies of American patriotism was that it could be expressed both by waving a flag and by burning it. …Deloria could be a very wise man, indeed.

***

I don’t know that I fully embrace that conventional liberal account of this country anymore. The classic themes of liberal politics now compete with criticisms far more sweeping than that, a sense that some of our nation’s problems are beyond the scope of its present virtues. This is perhaps one reason why my July 4th posts are typically filled with self-reflection rather than unabashed celebration.

…although I really just don’t do unabashed celebration.

In the end, I would have to say that I do love my country. I love my country in much the same way that I love my family. Growing up, it is easy to believe in the exceptionalism of one’s own kin, to think of them as standing a head taller than others in one form or another. When you are a child, it is easy to think of the differences between other families one’s own as confessions of sorts on their, each deviance from one’s own model being a flaw in the make-up of other families.

There comes a day (let us hope) when the illusion falls away and one comes to realize that his own father is not necessarily the wisest, bravest, and strongest man that ever lived, that Mother’s love is not quite as pure as a field of fresh snow, and that one’s siblings are not truly unique in their virtues. There comes a time, when one learns to see in the flaws and personal squabbles of his family a fatal case against its superiority. Each of your kin has their merits and their flaws, but what neither you nor any member of your family can really claim is an exalted place above the world of others. And for most of us (again, …let us hope) one goes on loving his family long after realizing this.

You go on loving your family, not because you are deluded about their special qualities, but because they are yours. You feel their heartaches in your own chest, their victories in your own smile, and their frustrations in your own pulse. So too with one’s country. Much as a running feud with a sibling, complaints against your country become yet another source of connection to it, and if you allow this to happen, one which ties your aspirations to the welfare of the nation.

I should add I don’t see anything particularly noble in this sense of affection. I certainly don’t see it as obligatory, and bear no ill-will against those that don’t feel it. I won’t be sneering at those for whom this ambling excuse for a post doesn’t resonate. It’s just my own sense of how I feel about my country. I do love it, not because I think it’s exceptional, but because it is mine.

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