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Monthly Archives: September 2017

Map Ain’t Time Either.

30 Saturday Sep 2017

Posted by danielwalldammit in History, Native American Themes

≈ 9 Comments

Tags

American Indian, Boundaries, Cartography, Distortion, History, Maps, Nations, Native American, Territory

indian_tribesI often see maps of Indian territories pop up on the net. I like them. And then again, I don’t. I’ve seen also some of these same maps in classrooms and academic papers. In such cases, the narrative usually does a bit more to put the visual presentation in context, but on the net, that visual is often all you get.

…along with a couple hashtags, and sometimes a catchy title.

The specific subject matter varies a bit from map to map. Sometimes they purport to show linguistic variation. Sometimes, they show the culture areas used by anthropologists or the general divisions of Native American peoples into related peoples. Mostly, these maps purport to show the specific locations of various tribes.

…whatever that means?

Don’t get me wrong. The basic idea isn’t entirely off base, and it’s a lot better than silence on the topic, but the notion of an Indian tribe carries a lot of baggage, only some of which goes away if we replace the term ‘Indian’ with ‘Native American’. We can also replace ‘tribes’ with ‘nations’ or ‘peoples’.

…we still end up with plenty of baggage.

There really isn’t any vocabulary that just works here. You really have to pick a term, and just bear in mind the distortions it imposes on the subject matter. But my point here today isn’t so much to work over the vocabulary as it is to focus attention on the maps themselves. It’s great to have them, but they too can distort the subject matter, all the more so when the map circulates as a meme-in-in-itelf, so to speak, just an image without a narrative to go with it.

So, what’s the problem?

***

Well, we have a few of them actually. One of the first things going through my own mind is the other half of the contextualization schema. The maps give us a where. That leaves me asking when? These maps purport to show us where different Native American peoples lived, but they rarely give us a strong sense of when they lived there. This goes hand-in-hand with common assumptions about the timelessness of Native American societies. Folks are only too happy to imagine that most Indian peoples had been living in the same place since time immemorial, just waiting for the rest of us to show up and kick-start the history machine. All the timely-changey stuff must have come after Columbus, so the thinking goes. Before that, Indian peoples just stayed put, living in harmony without any real need for big changes like a major population movements.

All of this is of course, nonsense, and I think most people know it is, at least when the question is put to them directly. I repeat, they know it WHEN you put the question to them directly. Until then, I think folks fall quite easily into the assumption that Indian peoples rested in a kind of temporal stasis. Hell, sometimes Native Americans themselves fall into this assumption.Don’t be too surprised. Stereotypes often come in a user-friendly version, an ever-so-inviting role to play, for those who are willing. The noble savage may be a cliché, but it’s not one without its charms, and it’s easily as timeless as any of its less PC counterparts. In any event, folks often seem to imagine Native American societies as timeless communities.

Case in point?

These maps.

DJdFnI-W4AI9LXEI found this little gem to the left on twitter, at least I believe that’s where I got it. It’s pretty cool, really. It definitely matches my general sense of where various people should be. But then again, my general sense of where everybody should be rests on a skewed timeline. I expect them to be in certain places when the stories I read or tell about them in history class take place. So, if the different natives peoples are in the right place on cue for the historical narratives I expect to feature them, then the map matches my initial expectations, and I end up saying stuff like “it’s pretty cool.” The whole thing almost works, but it doesn’t take too many questions to bust up both those expectations and the maps that go with them.

When did everyone get where they are in the map above? It’s controversial question, and one that I may regret raising here, but still… See the Apacheans down there in the Southwest? You might think they had been there since time immemorial, right? Well the archaeological evidence suggests this isn’t the case. As I recall, the earliest evidence for Diné (Navajo) placement in the four corners area predates the Spanish by a little over a hundred years. They came along with the other Apachean peoples by means of a hotly debated route. Of course archaeological finds happen every day, so the historical evidence may change, and I may have missed a recent find or three, but the point is that these people arrived in the area within comprehensible time frame. This placement on teh map isn’t from time immemorial; it begins at the cusp of the 1400s, give or take a bit, and that enables us to place their entrance into a sequence of events for the region. They were still settling into the total territory on this map when the Spanish began exploring the region, arriving well after their Pueblo neighbors. Knowing that helps to put the map in perspective. Not knowing that invites an a-historical reading of the map.

Now look at the plains. The peoples placed there seem right to me, but it’s worth considering that many of them didn’t get there until well after the beginnings of the colonial period. Specific migration routes and the scale of ground shifted are of course open to debate, but I think it is fair to say that a great deal of the population on this portion of the map filled in after the beginnings of the fur trade, and even more importantly, after the horse began spreading through the plains in the wake of the Pueblo Revolt.

243

From the New Mexico Museum of Art

That would be a war the Indians won folks, not simply a battle. a war. But that’s another rant…

…anyway, the point is that the population of the plains as we now understand it changed a great deal during the colonial period. So, if the southwest takes on roughly the territories represented in the map just ahead of the colonial period, the great plains takes its apparently map-worthy shape during that very period. We can point to a time frame sometime on down the road that reflects this mapping, but by then other things have shifted. Case in point? The eastern seaboard. By the time the plains looks like it does on this map, the settler population is already pushing a lot of people out and away from the coasts. By the time Lakota, Comanche, and Kiowa have reached their positions on this map, the eastern seaboard should already be looking a bit white-washed.

These are just the areas I think I know something about (and admittedly, I am often wrong). The rest of the map is full of movement too. Some areas may be more stable than others. The amount of movement is itself variable.

So, what does the map represent? It really isn’t a clear snapshot of any particular time-frame. We really can’t locate a specific time in which all the territories assigned to various indigenous peoples really were under their control. Rather, it seems to be a representation of the territories controlled by various peoples during something like a period of peak cultural autonomy. …as perceived by white people. In a very real sense, each of these territories is set onto the map in precisely the locations at which we non-natives really became interested in the regions and/or first became aware of the native peoples in question. Fair enough as far as it goes, but to say that this leaves out a lot of information is a Hell of an understatement.

***

Speaking of non-native perceptions. Names are a bit of a problem here as well. I hope it will come as no surprise to learn that many of the names appearing on these maps are not those used by the people to refer to themselves. ‘Navajo’ was for example a Tewa term for open fields. ‘Sioux’ is usually described as a shortened version of an Ojibwa term (it has something to do with snakes). As I recall, there is a competing narrative for that one, but the point is that the name DID NOT come from the Sioux themselves. ‘Eskimo’ was a Montagnais term often translated as ‘raw fish eater’, though it is more likely to have meant ‘snow-shoe netter’. Each of these origin narratives is a complicated story in itself (information is problematic all the way down), but for the present, the point is that the names typically appearing on these maps generally come from the neighbors of the peoples in question. They made their way into the popular lexicon after European colonists asked some other tribe who lives over there. The answers to those questions then made their way into our history books and onto our maps.

tribal_nation_map_custom-973eefab3541e8d2c23056100549ac543e59beee-s1600-c85This is one reason I like this map by Aaron Carapella. He makes an effort to identify the native names for themselves and get them onto the territory. That’s a big improvement. Of course, we still have the timeline problem mentioned above, but at least the names are a bit more authentic. I should add that they are more authentic because they are the names the people in question use for themselves, not because they are ‘original’, as folks sometimes suggest. ‘Original’ alludes to a timeless beginning. Talk of an original name just points us back to the timeline problem, but there is definite value in using the name people prefer to use for themselves. We may have to switch back and forth, or introduce a topic using the more popular names, but working with materials that provides the native terms helps to normalize them.

***

imagesOne additionally interesting feature of Carapella’s maps is the fact that he leaves off the territorial boundaries. The names of each people simply appear on the  map without any clear sense of the boundaries around them. We are left to imagine the full extent of each native territory. This avoids one of the larger problems one commonly finds in maps of Indian territory, their tendency to construe that territory in terms comparable to that of nation states. We all know the convention, color-coded spaces with clear boundaries between them. This conveys both a sense clear boundaries between different Indian peoples and a sense of homogeneity within those boundaries. Every part of Cherokee territory on such a map is just as Cherokeeish as any other part. They are all equally blue, or yellow, or mauve. One gets the sense that someone could pinpoint the exact moment they stepped into (or out of) Cherokee land, or that of any other tribe. We can practically see someone stopping on a dime, just like the cops in an old outlaw trucker movie do when they reach state lines. That’s how modern nation states work. It isn’t clear that this is now native territories work(ed).

It isn’t that native peoples didn’t have territories. They certainly did claim specific lands, and even defend them from others, but this system would have worked without the benefit of a scientific grid defining the exact moment one would step over the line from one territory to the next (much less collection of maps to represent them). Of course, natural features such rivers or mountains, and so forth would be used as reference points, but thus too leaves open questions as to just where the boundary rested. Did a given people claim both sides of a river or just one? The answers would vary. The end result was of course a lot of overlapping claims.

I often wonder if some of these maps could be improved by representing the overlapping territories, Venn diagram-style, at least where such instances do occur, but of course, this leaves open questions about timelines and the adequacy of information as to how the territories on these maps have been assigned to begin with. It’s not as though the historical record is entirely silent on these matters, but there is something about the way these maps fill in the details with a little too much precision. Judgement calls have been made on these maps, and the way they have been made is erased by the nature of the maps.

The problem isn’t really unique to Native American territories, but at least as applied to modern states and nations the techniques used by the map-makers matches those of the powers that be a bit more. People who live in and around important boundaries may or may not live life in a way that bears out the conventions of cartography, but the powers that be will likely support the notion that we can pin-point exactly where one state leaves off and another begins. They will also support the notion that we know exactly who belongs on one side or another, if necessary with guns or walls. The trouble here is that these maps purport to describe the territories of a different world altogether, one which reckons turf a bit differently.

Don’t get me wrong; it’s great to have these maps, but they distort even as they inform. I’m always curious about the prospects of improvement. In the interim, I reckon the best cure for the distortion is to be aware of the problems.

…of which, I hope I have at least scratched the surface.

Sundry Maps (Click to embiggen)…

California Indian Territories
California Indian Territories
Indian Tribes of the U.S.
Indian Tribes of the U.S.
Aaron Carapella's map
Aaron Carapella’s map
North American Linguistic territories
North American Linguistic territories
Territorial Losses (ironically Native American territories become more clear as they shrink at the onslaught of colonism
Territorial Losses (ironically Native American territories become more clear as they shrink at the onslaught of colonism
Culture Areas Again
Culture Areas Again
Culture Areas
Culture Areas
Nuther Aaron Carapella map
Nuther Aaron Carapella map
AK Natives
AK Natives

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Taking a Knee?

24 Sunday Sep 2017

Posted by danielwalldammit in Politics

≈ 41 Comments

Tags

America, Colin Kaepernick, National Anthem, Patriotism, Police, Race, Racism, USA, Violence

Institute of American Indian Arts (Photo compliments of Moni)

Not everyone really appreciates just how powerful the ritual of standing for the National Anthem really can be. I got a real sense of this when I was 14. My Jr. rifle team won the Wyoming-state BB-Gun finals, which earned our way to the International BB-Gun Championship in Bowling Green, Kentucky. …on July 4th. As the child of a career military officer, I was always happy to stand for the Star-Spangled Banner or to recite the Pledge of Allegiance, but standing there during the final ceremonies, the whole thing took on a whole new layer of meaning for me. That time, I had my heart in my throat. That time, the whole ritual moved me nearly to tears. I loved my country so much, and at that moment, putting my hand over my heart for that beautiful song was absolutely the most perfectly meaningful expression of that love I could possibly imagine doing.

There was something extra meaningful about the whole experience that came with doing it in the context of a sporting event. Granted the International BB-Gun Championships were really more of a national contest with Mexico and Canada thrown into the bargain, but being 14 and all, I was happy to go along with the rationale. In some sense, I was representing the country whose National Anthem we stood for. That gave the whole thing so much more power. The ritual lent extra meaning to the contest, and the contest gave more meaning to the ritual. On that day, for me anyway, the National Anthem was a deeply spiritual act. So, I can definitely understand the power that ritual must carry for many as it is done in sporting events all across the nation.

I can only imagine what the Anthem must mean for professional athletes who stand for the anthem before great audiences in the course of their career, but I do imagine the sense must be a little bit like the one I had at 14. I really cannot imagine what it must mean for servicemen who stand for the Anthem in the service of our country. Full stop. I really cannot imagine what it must mean to them. It must be a very powerful experience. What could one possibly do that would express their love of country more than standing for the Anthem?

…except perhaps taking a knee for it instead.

Seriously! Is it just me? Am I the only one who finds the whole protest oddly dignified, almost deliberate in its respect? Taking a knee could as easily be a gesture of fealty as one of protest. I can think of way more vile ways to disrespect the flag than kneeling respectfully and waiting patiently for the the completion of the Anthem. This protest almost seems like a gesture of respect in itself. Watching Colin Kaepernick and the others take a knee instead of standing, I always get strange sense that this supposedly anti-American gesture of contempt for America is at least a little bit like a gesture of love in itself.

But that’s just my sense of the gesture. Neither the iconography of the protest, nor the love of country are really the point of course, but the real point is hardly one that ought to threaten anyone’s sense of patriotism. Hell, I don’t see any reason why those standing with their hands over their hearts should be the least bit ashamed to do so beside someone who was taking a knee.

Unless of course they chose to ignore the reasons for taking a knee in the first place.

It’s not as though Kaepernick has been silent about his reasons for doing this. It’s not as though he has been just trolling the nation along with those who love it. I don’t see the man laughing at our collective discomfort. This same is true of others who’ve taken up the practice in his absence.

This protest was always about police violence, about the unnecessary deaths of black men at the hands of police, and that’s as good a reason to protest as any that I can think of. It’s the sort of thing people ought to care about, and those who choose to ignore it are far from proving their patriotism. With or without a hand over their hearts, those who insist we ignore the issue demonstrate little love for their nation at all.

It’s important to realize that those who insist on treating the protest as an insult to the nation are far from showing healthy love for it themselves. The likes of Tomi Lahren or the Manchurian Cheeto castigating the protesters for disrespecting the country do little but show how easily love can be confused with abuse. Right wing nationalists love their country in much the same way that an abusive husband loves his wife. Their professions of love always come in the form of demands, demands that others do their bidding. Those talking about how ungrateful (black) celebrities are when they protest demonstrate little but their contempt for the actual successful of African-Americans who have worked every bit as hard for that success as anyone else. And there is something perfectly appropriate about the pledge as they understand it. It is an obligation to the underprivileged among us to shut up and love the nation without complaint. This is not patriotism. It is abuse.

And abuse wrapped in a flag is still abuse.

I am well aware that folks have good reason to be skeptical of those who’ve brought the issue of police violence against minorities to public attention in recent years. Some terrible things have been done in the name of Black Lives Matter and other left wing protesters. I also expect that some of the cases of alleged police abuse reflect instances in which the police in question were doing their job as best they can, their very difficult and very dangerous job. I can definitely understand a desire to support police against undue attacks from radical protests. And yet, I keep coming back to this one question; with all the footage and news reports of various cop shootings, beatings, etc., are there none that merit genuine concern? Are there no instances in which the actions of the police seem excessive? Even when the decision to pull the trigger seems justified in the heat of the moment, are there no questions about how it got to that point? Are none of these worthy of reconsideration? No police practices or policies worthy of reconsideration?

None?

I expect most of us can think of at least a few instances in which the actions of police officers on the street or correctional officers in the prison system are indeed questionable. It is precisely those instances which the right wing response to Black Lives Matter and/or protests like that of Colin Kaepernick are intended to keep from public scrutiny. Th right wing leaders are not saying that we should take care to distinguish actual police abuse from sensationalized instances of cops doing what cops do. What the right wing echo chamber has consistently done throughout the media curve on this issue is to demonize the protesters and insist that we support the police, categorically, across the board, with no damned exceptions. In effect, the likes of Sheriff Clark, Joe Arpaio, or the pathetic traitor who now disrespects the White House with his every breath are demanding that we refuse to distinguish actual police violence from proper execution of the job. These people are not defending good cops. They are defending bad cops. And they have been doing everything in their power to make sure that the rest of us cannot tell the difference.

It’s not a coincidence that the same people who don’t want us to put much scrutiny into the actions of cops on the beat are also big fans of civil asset forfeiture and private prisons. By means of the first, police steal from private citizens. Let me repeat that, by means of civil asset forfeiture, the police steal from private citizens. By means of the second, government cronies steal from the rest of us to line the pockets of those manning these prisons, the same prisons holding countless people on unnecessary drug offenses. Hell, these are the same people who want to arm more of the police with military grade weapons. This too costs money, money spent on both serious crime and frivolous crime (which are often much easier to prosecute). The police state is big business. And Americas right wing hacks do NOT want the rest of us messing that business up. They don’t want the public to sort their crimes from the actions of law enforcement genuinely serving the public interests. They want the public to buy their policies and fund their budgets in the heat of a fever, Hell-bent on getting more law-enforcement, law-enforcement of any kind.

This is why the right wing wants to silence the protesters. This is why the wanna-be dictator in chief is demanding the NFL do something about those taking a knee. It isn’t because those taking a knee at a ball game are unpatriotic. It’s because those demanding their silence are themselves without a public conscience. It is because they are working very hard to make this country more dangerous for all of us, starting those of darker skin.

The right wing response to these protests has been a calculated attempt to turn those standing with their hands over their hearts against those taking a knee. They want those feeling the surge of straight-laced patriotism in all it’s apple-pie glory to mistake public conscience of those those taking a knee for something sinister and disloyal. It is a perversely ironic response to the protests. It simply isn’t those taking a knee here that betray their country.

Quite the contrary!

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Moar Rez Murals!

08 Friday Sep 2017

Posted by danielwalldammit in Native American Themes, Street Art

≈ 9 Comments

Tags

Arizona, Art, Murals, Navajo, Navajo Nation, Paintings, Southwest, Street Art, Travel

DJHabIOUQAES0YE

Power Plant

It’s been a very long time since I worked in Navajo country. The last couple years I’ve made a point to take Miladydebennet through a lot of my old haunts, and this summer that meant a trip through the Navajo Nation. It was great to see some of the old sights again, and to see them a little bit through the new eyes of my girlfriend. It was also great to see some new things in the old places. One of my favorite new things (new to me anyway) is the addition of street art all around the rez. These had me smiling all the way from Page to Santa Fe. I had even more reason to smile when I learned one of my former students had been involved in painting one of these murals.

It seems that these have been part of an ongoing project, called Paint the Desert initiated by a doctor who goes by the name, Jetsonorama. You can find a few articles on his project here and here, here, and here. I’ve previously posted some of the murals from along Highway 89, so I was very happy to catch some more this summer.

As always, you may click to embiggen. (In fact, I highly recommend it.)

These were in Kayenta, just south of Monument Valley.

Prayer
Prayer
Kayenta Horses
Kayenta Horses

These paintings were all at the Crossroads Trading Post.

Crossroads Trading Post
Crossroads Trading Post
CTP Love
CTP Love
Well-Painted Mutton Stand
Well-Painted Mutton Stand
CTP
CTP
Corn
Corn
Water Rights
Water Rights

Saw this somewhere along the road from Kayenta down to Chinle.

DJHXb6jUMAA_w4D

Windmill

Found this piece on the road between Many Farms and Chinle.

Brotherhood
Brotherhood
Backside
Backside
Abalone Road
Abalone Road
Windmill between Many Farms and Fort Defiance
Windmill between Many Farms and Fort Defiance

These (and many more) were all painted along a wall in Fort Defiance. It would have been walking distance from my home for a few years. Kind of a surreal experience to get a soda from the old convenience store and walk around checking this out. Surreal, and very cool.

For me anyway.

Hope y’all enjoy the pictures.

Turning
Turning
Rez-Ball
Rez-Ball
A Bit Eerie
A Bit Eerie
Downright Scary
Downright Scary
Rodeo at Monument Valley
Rodeo at Monument Valley
With Jigsaw
With Jigsaw
Flags
Flags
...and a little rider too
…and a little rider too
Code Talkers
Code Talkers

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Of Ringers and Runts: An Experimental Exercise in Geeketry!

01 Friday Sep 2017

Posted by danielwalldammit in Gaming, Uncategorized

≈ 1 Comment

Tags

D&D, Dungeons and Dragons, Entertainment, Games, Narrative, Role Playing Games, RPGs, Story-Telling, Storytelling

Nerds only now! The rest of you guys just run along…

img450fd49cc8adeI think most of us who play RPGs have had this experience, the one where the game master (GM) brings in a ringer. It may be a non-player character (NPC), or it may be the GM’s own personal player character (PC, which was much more common back in 1st edition, …yes, I’m that old). Either way, the ringer towers over the player characters. He kicks ass while they struggle to make a difference.

One thing that strikes me about this is just how often the players will initially greet the ringer with joy. He or she typically shows up just when the player characters face some challenge they thought surely would prove too much. Suddenly they have a chance after all. With the appearance of a ringer, you can’t help but feel that hope is alive and well again. At least you can feel that way until somewhere during the course of that epic battle when the three orcs your ranger has killed don’t seem all that significant in comparison to the 6 giants, four ogres, and thirteen trolls the ringer has offed while you were struggling with a random goblin. The ringer is always a mixed blessing. He can win the day, but he can also make winning feel an awful lot like losing.

If the ringer is still in the group six games later, then I for one reckon it’s time to leave.

Should a ringer stick around for several sessions, the players begin to feel they are just along for the ride. The ringer can reduce player characters, and with them the players themselves to the role of an audience rather than a participant. It can take the fun out of the story, and it can make you reconsider how you want to spend your Saturday nights.

I think most gamers would say that it’s bad GMing to let a major character overshadow the player characters like that. It’s the job of the GM to challenge the players, not take center stage and enjoy their applause every time he wins the day. This is why so many frown on GM player characters. Game Masters shouldn’t run characters of their own, so the wisdom goes. That’s just asking for abuse. But in my experience, the taboo against GM player characters just contributes to the problem rather than helping to solve it. Almost every ringer that I’ve seen began as an NPC, just another character in the cast. This is what frees the GM to set them up with extra power. Often, the GM doesn’t even plan to keep the ringer around that long. he’s just another character in the overall plot-line, so it’s not big deal if he has a little extra power. The trouble is that GMs do become attached to interesting NPCs, so much so that they look forward to playing them, leveling them up, and watching the kick ass. A GM can feel this way about an NPC just as easily as he (or one of his players) can feel about a player character. In effect, some GMs have player characters, and they don’t even know it.

img452cb6a3c0f00Back in the days of first edition, a GM’s player character was most often rolled up according to the same rules as those of the players. This provided a bit of a check on the whole ringer problem. Abuse could still happen, but there was a bit more of a sense that the GM’s character was supposed to be part of an ensemble. When they come in over-powered to begin with, they inevitably become the star of the show, and the notion that a given character isn’t really a player character can very well serve as the excuse for a GM to field one who simply dwarfs anything the other players can produce.

***

Anyway, ringers are a problem, right? “Don’t do them!” That’s usually a pretty good rule of thumb. So, here is a thought experiment. What if we toss that rule aside? Is it possible to put a ringer in a campaign without ruining everything?

Okay, I know you can do it for a game or two, but what if the ringer was there for the balance of the campaign. Is it possible to do this without ruining the players’ fun?

In essence, this is a question of re-protagonization. In gaming, we often talk about deprotagonization, the process by which a character is made irrelevant to the story-line in a campaign, but what can be done to provide genuine significance to a character living in the shadow of a ringer? That is the question posed by the prospect of gaming (deliberately) with a ringer. It’s a thought experiment of sorts, but hopefully an amusing one.

How to go about it?

***

img450fd04546e89I can think of a few angles. Whether or not they would actually add up to a fun campaign, well that’s an open question! Anyway, here are the guidelines I would use to set up the campaign.

One: Much of the ringer’s activities take place offstage, leaving the player characters free to resolve their own challenges without the help of the big guy. For example, the ringer is a spell caster, and she is performing a complex task inside a building. The players must protect the building themselves. If they fail, her spell is ruined, and the overall plot takes a turn for the worse. What I really like about this example is the characters can fail without this resulting in a total party kill. If they blow it, then the enemy reaches the ringer, and the ringer then enters the fight. This way the PCs will probably live through their failure, but everyone will know the development is bad in the long run, because that spell was important. How? Well that’s a question for a larger plot-line…

Okay, this might be cheating a bit, because a ringer off-stage isn’t all that different from any other background piece of a campaign plot. Arguably, such things are happening just offstage in many campaigns. It’s just not that unusual. The full challenge of making a ringer work would be one of making it work when the ringer is standing right there beside the players, doing things along with them, and providing tangible assistance during the course of events. It could provide an interesting twist for a game or two to let the players cope with the sudden absence of their MVP, but if that’s the campaign, then your campaign doesn’t really have a ringer. That’s ducking the challenge here rather than facing it.

Two: Give the healer an inherently supportive role. What is she good at? She can heal like no-one’s business, or she is really great at support magic. She can make the other characters run faster, hit harder, and otherwise kick ass. If only they were a little better to begin with! (This works particularly well if you combine it with a definite plan for PC growth.)

What I like about this approach is it filters the impact of the ringer through the actions of the PCs. The ringer remains a ringer She can do amazing things, but the PCs will still have to kill the bad guys; they will still have to scale the cliffs, and they will still have to break open the door to the enemy castle. They may get a boost from the ringer, but it’s up to them to make that boost matter. In effect, the ringer becomes their own asset. It is up to them to make her matter.

What doesn’t work about this approach is that it soft-peddles the ringer to the point that she may not seem like a ringer. Fantasy movies and books are full of wise wizards with far more power than the warrior-protagonists which remain the focal point of such stories. Simply put, we care who wields the sword more than we care who keeps him healthy. That’s one of life’s little perversions, but I reckon it’s a common enough feature to storytelling, it doesn’t make much sense to deny it. A real ringer is a ringer than leaves carnage in his wake, not one that brings you back from the dead and gives you an energy drink. Maybe that shouldn’t be the case, but it is.

img4547cd6d641b0Three: Let a player run the ringer. I’ve done this countless times. My old first edition D&D campaign ran for over 20 years. Since we started a new plot-line every year or so, we would often roll one or of the old characters into the new campaign. This often meant that a single player would have a 9th level character or two while everyone else was starting at 1st. It could be fun. We let different players run the ringers in different campaigns, and with multiple characters on the board, no-one got bored. There was always plenty for the other characters to do.

This approach at least takes some of the sting out of the GM bias, but that may be all it accomplishes, and a PC-ringer poses problems of its own. If the ringer-rolling player isn’t present for a game session, then either someone else must run their character (something I don’t like doing), or your ringer is gone. How to explain the absence of the ringer or the player’s how to cope with his absence is sometimes a tricky question. Also, letting a player run the ringer makes it harder to control the relationship between the ringer and the other players. If that player is selfish, then she will deprotagonize the other players, and you can’t do anything about it without taking the player’s ability to run her own character. That’s no fun. It can all workout, but suffice to say that I don’t think this really solves the problems posed by putting a ringer in a campaign.

Four: Make the ringer its own challenge. It doesn’t have to be obvious that the ringer will help with tasks the players have set out to accomplish. Maybe she doesn’t really want to help at all and the players will have to talk her into it. Better still, if they must actively work to keep her on track over the course of the campaign! Is the ringer a drunkard? The players must keep her sober for the big fights. Is she really forgetful or otherwise aloof to the point of becoming utterly unreliable? If the player characters have to make decisions for her, or even role-play the process of guiding her actions, the ringer becomes an extension of the player’s own efforts. What she does is what they get her to do. It may still be her fireball, but at least it will be the players who told her where to place it.

On a side note: it could be interesting to give players powers enabling them to redirect the actions of the ringer. In effect, she becomes a power source, but at least some of her actions are determined by the players.

I think this approach is promising insofar as it gives the player characters some sense of control over the campaign. Still, convincing the hero to do the right thing isn’t quite as much fun as being the one who does it yourself. a fireball rolled up by another character will never be as fun as one you roll up yourself, even if you did talk the other person into casting it. Giving the PCs a care and feeding role to play in managing the ringer helps a bit, but this alone won’t provide a satisfactory solution to the problem.

img4577093b04e3cFive: You can give the player characters independent tasks and even long-term goals that diverge slightly from those of the ringer. Perhaps, the ringer is happy to demolish all the orcs in the northern wastelands, but she isn’t all that concerned about the elven princess the characters want to keep alive. Their challenge thus requires tasks that the ringer won’t help with and their sense of accomplishment will then rest (at least partially) on terms that don’t involve the ringer.

I think this is critical to resolving the problems posed by a ringer. Whatever problems the ringer can be relied upon to help the players solve, the players must face some problems they have to resolve on their own. If these problems can be put in play at the same time, in the same scenario, then so much the better. The ringer is in play on the table, and the player characters must do something for which her help will not be provided. Not only does this go a long way toward resolving the problems posed by a ringer; it can also spice up game combat in general. A battle with a subplot is more interesting than a straight-up fight, and if that sub-plot skews the significance of the characters present, so much the better.

Six: Let the characters progress to a level comparable to that of the ringer. This really is the big one, as far as this challenge is concerned, because it makes the ringer into a challenge that must itself be resolved over the course of the campaign. In effect, this turns the problem posed by a ringer into a source of meaning in itself. To make this work, though, you must risk letting the characters feel the weight of the ringer initially. Let them struggle to matter for challenge or two, then let them solve a problem or three, and finally give them a moment when they see the ringer as an equal rather than a superior.

For an extra twist, let the ringer become an enemy in this final moment, and let the battle with that ringer be the final test of progress. You know you’ve made it when your mentor lies defeated before you! …extra fun if some cryptic prophesy alludes to this early in the campaign.

Extra twist, or not, I think letting the players overcome the difference is the key to making a ringer into a positive force in the campaign. It’s an experience, I recall from my early days in gaming. I spent most of my gaming days playing first edition D&D. It was a consistent expectation back in those days that your character would start as a grunt and grow into power over the course of a campaign. Most importantly, first edition was a definite sense of diminishing returns. You could bring a 1st level character into an 8th level campaign, and by the time the other characters had made 10th, your own character was probably only one or two levels behind them. You weren’t quite even with the others yet, but at that point, you were one of the group, a force to be reckoned with. Watching your significance grow in comparison to the established characters in such a campaign could be a lot of fun. In effect, the over-powered characters provide a base-line from which you gauge your characters progress, effectively making it all that much more obvious than it would be in a campaign where the characters (and their enemies) are both relatively evenly matched.

The sense of character progress is something I missed in 3rd edition. The balance of power in that game didn’t shift much over the course of a game. If one character was 5th level and another 1st, ten games later, then 5th level character was till significantly more powerful than the 1st. You just couldn’t overcome the difference like you could in first edition. It’s one of the things that made the presence of a ringer that much more toxic in 3rd edition, I think. Under normal circumstances, the differences could not be overcome. I miss it. Maybe that’s what has me thinking about ringers.

No, I haven’t played 4th or 5th edition.

SixB: As a further twist on progress, give the ringer an active role in helping the PCs develop and grow. It’s easy enough to role-pay a mentor apprentice relationship, but it’s a little more fun to provide some significance to this in the game-mechanics. IN my home-brew system, I allow characters to share experience points, and I make this more effective under selected conditions, as in cases where the advanced character has specific teaching abilities, or if the characters have entered an established relationship of some kind). I let the players choose these things, of course, but I give these choices weight in character development. This can help to accelerate player character growth relative to the ringer even as it slows the ringer down. Such mechanics can help to facilitate the change in balance for an overall campaign. It’s particularly interesting when the players themselves have a ringer. Letting them decide how to deal with the differences in power-level provides another layer of meaning to the plot, and of course I try to ensure that the rewards for sharing experience and helping younger characters grow will outweigh any costs.

…of course, none of which is going to help any of the poor bastards when it’s time to meet the dragon!

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