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Taking The Piss Out of Magic: What it Isn’t and What it Really Isn’t: Special Gaming Edition

17 Saturday Jan 2015

Posted by danielwalldammit in Gaming, General, Movies

≈ 6 Comments

Tags

D&D, Dungeons and Dragons, Explanation, Lord of the Rings, Magic, Myth, Mythology, religion

flashlightDo you Recall that glorious moment in The Return of the King when Gandalf rides out to save Feramir and the last defenders of Osgiliath! Do you remember when he raised his staff and great light issued forth, driving the ring-wraiths away (along with all the cool kids who happen to be reading these here lines)? Yes, well, I do too. And now that it’s just us nerds here in the blog, let us talk of wondrous things!

What I’m particularly interested in on this dark morning here on the tail end of polar midnight, (aside from hope of a Gandalf-like ray of sun-light soon to come) is the way that some folks (ahem gamers!) often speak of wondrous things in particularly unwondrous ways.

‘Unwondrous’, Yeah, it’s a word now dammit!

One of the amusing meta-games that gamers have been playing ever since those heady-days of the early 80s is the game of “how do you stat that?” You know, the one where you decide that the Arnold version of Conan is a 10th level Ranger with an eighteen double-ought strength, and then your friend says; “hell no, he’s a 12th level fighter and he must have supernatural strength, 20 at least, …probably Chaotic Good alignment.” Then someone says; “You must be nuts! He’s easily true neutral.” …yeah, we geeks do that. Well anyway, the game of “how do you stat that” really comes into its own with magical effects, because stating magic helps to define the fantasy worlds in which the games take place.

In Tolkien’s work, mythic narratives began to flourish in fantasy fiction. Hell, for a time they almost seemed cool, cool enough for the mighty Zep at any rate, and this was a significant part of the cultural background informing the early days of pen&paper RPGs. But here is one moment where the game of stating the worlds around you  (real or imagined) always seemed to fall short for me, at least in mainstream games. They fall short really the minute the game of stat this is played.

You see, to stat that magic moment in which Gandalf drives off the wraiths in AD&D one would need to assign his light effect to a designated spell with a designated range, area of effect, and duration, all defined in precise mathematical terms. The effects of light on undead would be clearly defined in this spell, and the sort of power it takes to generate the spell would also be clearly explained. In Dungeons and Dragons and many of the games emulating it, this wondrous moment in the story becomes a function of well-defined principle of mechanics. One might even suggest that it becomes part of the natural laws of the universe in which the games take place.

Don’t get me wrong, I’ve enjoyed countless hours of manipulating precisely those very mechanics over the game table. Good times! I wouldn’t part with them for brand new vorpral sword. But one thing is definitely lost in this approach to gaming, the wondrous part of it all. The rules of mainstream fantasy games normalize the features of mythic narratives to such a degree that they become a kind of demi-science. One can often see gamers haggling over the details of some magic effect or trying to plot the precise mathematical formula needed to ensure that all the orcs on the game table fry-up in a fireball without singing the elven maiden. in most cases there is nothing mysterious about it; the game rules tell us exactly how this sort of thing works. It’s how many of these games are played.

What is lost in this approach to gaming is the very fluid nature of the narratives which inspire and inform the genre. The Lord of the Rings doesn’t really present us with a theory of Gandalf’s light, not a complete one at any rate. We might imagine that Gandalf is able to generate that effect because of some arcane set of rules we know nothing about, but what we have in a mythic narrative is simply the fact that he did that, odd as the whole thing may be. Wondering just how such seemingly impossible feats actually happen is an important part of the story. Wondering about it at the game table? Not so much. Not usually anyhow.

In the scientization of mythic narratives, the spell-books of classic fantasy gaming effectively set that wonder aside. Of course there are alternative approaches to the subject, such as those used in story-teller games, but my purpose here isn’t to argue for upping the nerditude of the game table. It’s to comment on something I consider an interesting twist in the culture of fantasy gaming, namely its tendency to frame wondrous things in terms of a well defined rational principles.

If fantasy games presents us with a kind of alternative physics, I don’t think this is entirely unique to modern perspectives on the subject. One sees it in references to The Force of Star Wars, and still more so in the theme-killing notion of Midi-chlorians (microorganisms responsible for the force. …blech)! You can see it in old Theosophical notions of an astral plane through which emotional and psychic powers turn out to follow a kind of physics in their own right, and of course you can see it in sundry New Age efforts to turn Quantum Mechanics into a science of wishful thinking. Folks use these notions and others like them to embed the uncanny moments of a narrative in a theory which makes sense of it. In some cases, that is the total point of the theory; in others it is one of many uses.

Time and again, folks seem to want to find a theory in stories made wonderful precisely because they defy our theories, or more importantly, because they defy our normal strategies for making sense of the world. What makes the moment Gandalf creates his light effect compelling is precisely our inability to fully make sense of it. It is likewise with more traditional epic narratives such as the role of missletoe in the killing of Baldur in Norse mythology, the origin of sea mammals in the in Sedna’s severed fingers, or the forceful eviction of the Gambler in Navajo legends (he was fired up into the skies from a great bow). What all of these and so many more narratives share is not conformity to an arcane set of natural laws so much as a momentary in-your-face violation of expectations which people are most familiar.

What I am suggesting here is that the notion of magic isn’t really a part of these narratives, or at least that it is not the key to understanding the momentary occurrence of irrational events. Such stories may relate information about a natural order (such as a world in which the availabile game-animals are in some sense part of an active relationship to Sedna), but that order does not itself explain the moment in which something odd springs forth from her severed fingers. One doesn’t really need a theory to appreciate the story, nor need one assume that the story could be explained by a valid theory. One needs only to understand that the outcome of the narrative will be meaningful. In the interim, the shear absurdity of certain moments in that story is a thing to be savored, not to be explained away.

The notion of magic along with its specific variations come into such stories in efforts to square them with more familiar realities. Where the uncanny can be a feature of such stories, it becomes a bug when one imposes an expectation of literal truth upon it. So, people sometimes concoct a theory to explain the matter. Those theories then provide an ad hoc defense of the uncanny, but they provide us with no real insight into the stories.

Magic, resides in the secondary and even tertiary rationalization of mythic narratives, but there is no reason to believe it resides in the narratives themselves. We needn’t imagine Tolkien plotting an area of effect for Gandalf’s wraith-baffling light ray, nor do we need to ascribe a theory of mythic-evolution to Inuit story-tellers relating the story of Sedna. Hell, we don’t even need to imagine that the Book of Genesis constitutes an attempt to explain the cosmos, though a world touched by the hand of Thomas Aquinas can hardly seem to imagine otherwise.

There is something in the effort to find a theory behind wondrous narratives that does violence to those narratives themselves. Such theories always end up falling short of their source material. It is the same whether we are talking about the hackneyed apologetics of fundamentalist Christians looking to read a consistent theory into all the traditions crammed into the Bible; an anthropologist trying to find such a theory in the oral traditions of some exotic people, or yes; something as simple as a game designer trying to fit a wondrous theme into a rule system. The explanation never quite lives up to the promise of its inspiration.

Sometimes that failure matters more than others, but for me at any rate, the disappointment is a fairly common reaction. What concerns me most nowadays is the ease with which people seem to accept that mythic narratives ought to have a theory behind them, a set of principles that will explain them, even if only in terms of an error. That just isn’t the case. Sometimes this expectation gives us bad story-telling, sometimes it steers a whole generation of fantasy-gamers right past the fantastic part of fantasy, and sometimes it leads people to genuinely misunderstand great texts and brilliant oral traditions. Either way the variety of magics are never quite as brilliant as the stories which inspire them.

Magic itself just isn’t all that compelling, but a man playing chess with a fish or a cat that sings itself into a dragon? No explanations required.

…or wanted!

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One Story to Rule Them All!

13 Tuesday Jan 2015

Posted by danielwalldammit in Movies

≈ 5 Comments

Tags

Fantasy, Film, J. R. R. Tolkien, Lord of the Rings, Movie Reviews, Movies, Peter Jackson, Story-Telling, The Hobbit

the_hobbit_the_battle_of_the_five_armies_2-t2We All know that the ring destroyed the kings of men. We know it haunted Bilbo all those years in the shire. The ring destroyed Boromir and he was never even a ring bearer. We all watched as Frodo waste away under the influence of the one ring. But my question is what has the ring done to Peter Jackson?(Warning – Spoilers to follow. And yes, I know. I’m a grumpy old grognard. It’s worse than you think.) Yeah, I finally saw The Battle of the Five Armies, so I guess now is as good a time as any to share my thoughts on it. I’m not angry really. I’m just disappointed. More than that, I am concerned, very concerned.

I think I read the hobbit around 6th grade or soon thereafter. What I remember of the book was an enjoyable light read. It was the sort of story you read when young and cherish well into adulthood. I could identify with it as a youth because it was the story of a child like character adrift in a world larger in every respect than he was. Bilbo learned to get along in the Hobbit, even to thrive in it, but he never quite got a handle on the larger forces at work in that story, and neither did we as its readers.

It was a fascinating world that Bilbo carried us into. It was a world of myth to be sure, but not just because of the elves and the dragons. It was also a story in which the quest for gold seemed a perfectly sufficient reason to undertake a dangerous adventure, and a world in which orcs and goblins attack, because frankly that’s what they do. It’s a just-so logic that guides The Hobbit, and that is just as any good mythic narrative would have it. a world in which great wars will happen. They will simply happen. No need for political complexities or struggles on which the fate of a whole world will hang. That sort of story will come later, but in the Hobbit, wars happen for simpler reasons, and that is all there is to it.

It is one of the charming features of The Hobbit that Bilbo never quite accepts the logic of that world, at least not its more violent features. His rejection is visceral, childlike. It isn’t a worldly critique of the Draco-gold standard or the perils of Dwarven real-politik. Bilbo just never quite understands the logic of the battle which serves as the focus of this last film, not that I remember anyway. One suspects that there is nothing really to understand; it is simply what these characters were born to do, how Thorin was born to die.

Tolkien does not unleash the complexities of Middle Earth on his readers until the Lord of the Rings. He did rewrite the Hobbit to put it more in sink with the larger work, but even then he let much of the larger scheme rest on the background of The Hobbit. We may even see hints of that larger scheme, even as we continue to see hints of material from the Silmarillion in the Lord of the Rings. But what isn’t explained in both stories is as essential to each as what is explained. We aren’t supposed to get all this, and we are certainly not supposed to get all of it when seeing the whole thing through the eyes of Bilbo. Tolkien understands this. If Jackson ever did understand it, he has almost certainly forgotten it by now.

Watching The Hobbit has been a lot like attending a play with someone who has read he script and wants to make sure we know it, along with everyone in the next three rows. Just as an annoying theater-troll will spout the next lines ahead of the actors, Jackson keeps turning The Hobbit into a chance to tell us about the Lord if the Rings. He simply will not let the Hobbit be the Hobbit. It must instead be a prequel to that later (larger) story.

Focused as he is on the grand scheme of things, Jackson has all but forgotten Bilbo. The epic narrative that Jackson insists on relating has little time for a simple hobbit and little place for a Hobbit’s point of view. Yes Bilbo does many of the same things in this trilogy that he does in the book, but his story is never really allowed to compete with that of Thorin’s quest for power, the rise of the bowman to leadership, the doomed love affair between a Dwarven romeo and his elven Juliette, or for that matter, Gandalf’s efforts to piece together the story of the Necromancer. How could Bilbo possibly compete with all that!

All that Bilbo can do is to play a bit part in a failed bid to avert a war. Yet, the problem isn’t that Bilbo is a minor player in the great scheme of things. Rather it is that this version of The Hobbit has forgotten the importance of bit players. It is too interested in the great heroes to give any real credence to those with humbler ambitions. In that respect, this version of The Hobbit couldn’t have wandered further away from its original source.

This Hobbit is a story that contains a hobbit, but it most certainly is not a story about a hobbit. It is too busy being a story about other things.

So what? If Jackson and his writing team want to tell a different story, there is no particular reason why they shouldn’t do just that. And yet The Hobbit remains unsatisfying (for me at any rate) because it can never really be what Jackson and his team want it to be, which is another Lord of the Rings. The story line simply doesn’t support the tone of an epic narrative; it’s characters have never been quite up to the task. The Dwarves are just a bit too foolish, the elves a bit too vain, and the men too reluctant to be anything at all. These are interesting characters for a story with less ambition than Jackson has brought to the story. For a grand epic, they simply will not do. So, The Hobbit trilogy remains overshadowed and upstaged by the epic narrative which is to follow, the one we’ve already seen, the one against which this story cannot help but pale in comparison.

Yes, Jackson and company can certainly tell us whatever story they like, but I cannot help thinking something a little closer to the original Hobbit would have been more valuable. I find myself wanting to say; we’ve seen this. You did it right the first time. Now show us something new.

But alas! This was not to happen.

For whatever reason, Jackson could not bring himself to let the hobbit be the hobbit, or even to fashion it into something altogether new and creative. So many of his interventions pull the story towards the Lord of the Rings, which is something it simply can never be. Jackson’s heart is set on the Lord if the rings. His mind is bent on it. And it is his master.

The final scenes of the Hobbit are filled with allusions to the coming trilogy, and truth be told, that is to be expected, even relished. Yet each of these references drags on a bit too long. We get the reference to Aragorn, and we get the moment Bilbo replies to a knock on his door, which is actually kind of clever, or at least it would have been if Jackson had been content to let a couple quick lines connect the two stories. But he can’t do that. Jackson has to make sure we get the point, and each of these references seems to carry on well after we get the point.

Spoiling it.

It seems as though Jackson just cannot let the coming epic go, and the urge to tell us about his precious Lord of the Rings won’t let him settle for a proper allusion, just as it would not let him simply tell us the story of the Hobbit in the first place. It’s as though the Lord of the Rings has hold of his spirit.

It will not let him go!

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Great Movie Villains, Vol. III: Nevermind the Nazgûl, Fear the Fellowship!

03 Thursday Nov 2011

Posted by danielwalldammit in Movie Villainy, Movies

≈ 5 Comments

Tags

D&D, Fantasy, Film, Hobbits, Irony, Lord of the Rings, Movie Villainy, Movies, Storytelling, Tolkein

Which members of the Fellowship of the Ring are villainous? Almost all of them, if you ask me.

Just not Boromir though. He’s the one guy you can almost trust. Given a chance for power, he took it. Sounds like a straight-up kinda guy. He’s okay by me.

But those damned Halflings! They are just all bad.

We’ll save Frodo for later, but it’s short work to see that a couple of no-good thieves like Pippin and Merry are full-on bad guys, even if they are short and cheerful. Between starting fires, and raising false alarms, Pippin is a damned mess. I can almost understand his desire to steal the biggest marble in the known universe. That’s understandable. But with a petty offense like that, you gotta come clean when the jig is up. I mean, seriously, it’s Sauron’s marble. Pippin didn’t win it in a fair match. The least he can do is have a polite conversation with the man he’s cheated out of the coolest boulder on the playground. But no! Apparently, that was too much to ask. He has to cry to Gandolf and start a war over it, just so he can keep his prize. It wasn’t even a cleary, fer cryin’ out loud!

And then there is Merry stabbing the king of Angmar in the back during what would have been a perfectly honorable duel with an upstart Princess who has done nothing but disrespect her father, her brother, and every authority figure who tried to help her out in the course of the story. She was about to get taught a damned good lesson when that little runt goes and gets all 9th-level Rogue on her enemy.  Absolutely disgraceful!

Don’t even get me started on that “faithful” toadie, Samwise Gamgee! Can there be any doubt that he is responsible for the terrible depression that befell poor Golem? I mean that guy is in the middle of a deep blue funk that lasts for well over a hundred years and this furry-footed bully goes around calling him names and picking on him constantly.

Plus, poor golem had lost his precious ring. Who the Hell can blame him for wanting it back? It was a damned good ring! And look who stole it? Hobbits. Hobbits, like the very two halfwits golem is now supposed to be helping, one of whom is flaunting his precious under the poor wretche’s very nose. This whole story-line is messed-up in a big morbid way, and there poor golem is on the edge of sanity. Leave it to the fricking henchman to push him off.

Then there is the Gimli and Legolas, with their friendly little competition over how many orcs they can kill. War is one thing folks, you gotta do what you gotta do, but this shit is way over the line! When did killing become fun, I ask you people? Just when did it become a contest? Apparently, when the killers became an elf and a dwarf. Oh look at the cute little creatures killing the ugly people! Let’s bet on who can kill the most!

And then of course there is Aragorn. I could go on and on about this geriatric black sheep of the royal family, but let’s just look at one thing here. Have you ever noticed Aragorn’s sword in the minutes before the final battle at the gates of Mordor? It’s got blood on it. Yeah that’s right, BEFORE the fight he has blood on his sword. Know why? Cause he killed a messenger from Sauron in a deleted scene.

That’s right!

No sooner had said messenger returned a lost mithril shirt that stupid Frodo lost somewhere in Mordor when Aragorn goes and repays this act of great kindness by killing the guy (in cold blood, and during a parlay, no less). Small wonder the director chose to cover that  up. …but he couldn’t hide the blood.

No he couldn’t

Next time someone tries to tell you Aragorn is a hero, just keep asking him; “what about the blood?”

So, now we are down to the last two bad guys. Which is the worse? I know what you’re thinking; it’s Frodo right? After all, he is the one that destroys the most valuable piece of jewelry in all of Middle Earth, causing a great cataclysm which leads to the genocidal destruction of many of the world’s great kindreds. (Seriously do you not see all the orcs and goblins and trolls falling into a great pit at the end of this terrible tragedy? Are we supposed to cheer that shit on?) Yes, Frodo did that. All that destruction is Frodo’s claim to infamy, and it’s a damned good one.  But it still doesn’t win him the prize for the most-hated villain at the Fellowship ball.

Before moving on though, I wonder if we need to say a thing or two about the little guy’s sappy buzz-kill attitude through just about the complete series? What do you do when you have the power to rule the entire world at your finger tips? Sulk and cry about it for three fricking over-long movies. Three of them, I tell you! That alone should get him an award for something.

Still!

Frodo is not the principal villain of this story. It’s Gandolf. What you have to ask yourself is why this big-ass powerful wizard uses his magic so sparingly. I know, I know, he’s only supposed to help and council people, not solve their problems for them. Right? He’s been sent by the powers that be to guide mankind in its struggles. Doing more than that would spoil the moral of the story for them and us. Yadayadayada! We’ve heard this yarn before.

That’s the excuse of every manipulative god-like being in all of history, real or imagined. Just what the Hell are people supposed to get out of all this anyway? Wisdom? A sense of accomplishment?

Tell that to the dead!

Gandolf could have ended the entire war with a bit of basic parlor-magic. He could have returned the ring to its rightful owner and all would have been right with the world of middle earth. Failing that, he could have gone wompy-stompy with his great powers and beat the crap out of his enemies in the first half of the first movie. Still the bad guys win that way, but at least it’s over with quickly. And that my friends is what makes Gandolf the ultimate villain. He doesn’t just want to kill Sauron, whose only crime was in gifting jewelry to the great leaders of the world. No, Gandolf wants to make sure a lot of people die unnecessarily along the way. If you ask me this villainous puppet-master is the worst of the bunch.

…which is saying a lot, because he has a real den of iniquity there in the Fellowship of the Ring. What’s the difference between the dirty dozen and these guys?

Three people!

71.271549 -156.751450

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