• About

northierthanthou

northierthanthou

Tag Archives: Fear

An Oddly Spangled Banner

29 Wednesday Dec 2021

Posted by danielwalldammit in Politics

≈ Leave a comment

Tags

American Flag, Art, Fear, Foreign Policy, Museum of the North, Politics, Star Spangled Banner, Terrorism, War

Came across this piece in the Museum of the North at the University of Alaska, Fairbanks. It was made by the artist Ken DeRoux. and displayed along with a piece of commentary by Mark Hamilton, a former president of UAF.

The text reads as follows:

Be Afraid, 2005

Acrylic and mixed media on canvas

Ken DeRoux

UA2005-004-001

“When I first viewed Ken DeRoux’s ‘Be Afraid,’ it was wrapped up around a cardboard cylinder with bubble wrap, evoking the qualities of both protection and vulnerability I associate with art. As I watched it unfurl, I saw each ‘stripe’ with its symbols or partial quotation revealed as carefully as it was doubtlessly assembled.

“You are seeing it suspended, specifically by safety pins. From an artist who devotes himself to the language of representation – light, shadow, horizon, perspective – I assume purpose for each element of this work.

“Suspend your evaluation for a moment while we look at the language of representation. This is not a flag, it is a banner. Specifically, it is a confederation of ‘banners’ in the newspaper sense of lead quotations. This is cloth, not tapestry. There is no weaving or even binding of the images; they are held together in loose collage by the beautifully ironic safety pins.

“The left edge of the banner is significantly more irregular than the right, suggesting the effects that wind has on a deployed banner. That, in conjunction with the purposeful irregularities in the body of the banner, is effective in portraying an image of embattlement.

“I don’t look at art to ‘figure it out.’ So I don’t pretend that subtle observations were intended by the artist except to the extent that he certainly expected observations. Here are a few observations. The largest quotation, and one of the two written bottom to top as opposed to left to right, is from Condolezza Rice. I suspect the reason for her prominence is that her quote is far more specific in items to fear than the generalized warnings of the other figures. In that sense, her observation has the stark qualities of a symbol, most of which appear at the periphery of the banner. By the way, the only other citation written vertically is also from the State Department. Is this because the execution of foreign policy must take a different, more specific direction than the more generalized ‘slogans’ of elected officials?

I am fascinated by the safety pins. Is our ‘safety’ only possible by considering the compilation of these warnings and symbols? Is our ‘safety’ the coming together symbolized by the clear visual reference to the American flag – the symbol of our Union? On the other hand, do the safety pins represent the current status of our union as a people, as in ‘only held together by safety pins?’

“Despite the title of the work, the symbols do not appear to be aimed at fear. They seem almost cartoon like, as does the sole terrorist figure. It seems to be more a work of inquiry than intimidation, to the point that the title ‘Be Afraid’ could as easily be “Be Aware.’

“The prediction is that this work will be controversial. I think it will be conversational if we enjoin one another to hold our evaluation until we are done thinking.”

Mark Hamilton,

University president, retired

Retired General

(Click to embiggen)

Share this:

  • Tweet
  • Share on Tumblr
  • Print
  • Email

Like this:

Like Loading...

Which Way, the Witch?

02 Sunday Sep 2018

Posted by danielwalldammit in Gaming

≈ 2 Comments

Tags

Fear, Games, Paranoia, Role Playing Games, RPGs, Stories, Villains, Witchcraft, Witches

img450fd19ac65b5

Not a witch (unless, he is)

What is witchcraft?

In mainstream RPGs, I think it usually takes the form of a malevolent spell caster standing somewhere behind a few minions blasting away at the PCs. To give her attacks a the flavor of witchcraft, the Game Master might choose a few spells thought fitting for a witch. Polymorph (or some other form of malevolent transformation) is a common choice. (I once put some player characters up against a mean old witch who had been transforming live gnomes into yard sculptures.) In any event, I think players usually experience witchcraft in the form of a conventional battle with a boss, one whose attacks are well known to them.

The problem of course is that this isn’t really the nature of witchcraft as we find it in the real world. I know. Witchcraft ain’t real, but the fear of it sure as Hell is. Having lived and worked in a community where fear of witches is a common concern, I’ve had the subject in the back of my mind ever since. I think about it most when gaming, because the experience of world full of malevolent magic is nothing like the treatment commonly given the subject in role-playing games.

Setting aside for the moment the many benign variations of paganism, the form that witchcraft takes in human history isn’t a toe-to-toe with a green-faced woman zapping away at people with her wand. No, witchcraft isn’t that ugly old lady over there about to hit you with 3d6 worth of fire damage. Her attacks just aren’t that obvious.

Witchcraft is wondering why your crops failed this year. It is the deep suspicion that there is a reason your son fell down the stairs and twisted his ankle last week. Why did the cow stop producing milk anyway? And is that a sore throat you woke up with this morning? Wonder how that happened! Witchcraft is the deep dark suspicion that someone out there, perhaps someone you know and love, is responsible for these seemingly random accidents. It’s the near certainty that someone you know, someone you probably think of as a friend, may actually wish you harm. Witchcraft is the fear that those very people might have the power to act on that wish and actually bring you to harm. It’s the fear that the pEetty disasters of every day life could just be happening because someone you know is wielding just such powers against you.

vegas boot 172

Big Scrum (Probably no witches here)

Of course, this is only a problem if you choose to see it that way, but the challenge as I see it that witchcraft poses for conventional gaming is how to cloak witchcraft in the form of uncertaintVy? Nobody has to do that, but doing so strikes me as an interesting challenge. To carry out this off, the witch must be able to attack without being detected. More than that, the players must not be all that sure whether or not they have been attacked at all. Better still, a world full of such wiItches would present players under no such attack whatsoever with the lingering fear that seemingly minor set-backs might well have been due to malLevolent causes. In such a world, every difficulty, and every problem, no matter how innocent it may seem, is actually cause for suspicion.  The question is, of course, how to inflict that level of paranoia on them?

Story-teller games aren’t my favorite flavor of geeketry, but I suspect this is something they can probably hHandle a bit better than the usual D&Desque gaming format. At least part of the problem here is balance. Combining magic with stealth generates a great deal of power. Hence, the rarity characters wielding such power, and the general tendency to nerf that power whenever it is allowed in the world at hAand. Another problem has to do with the mechanics of the games in question. Players usually know when they’ve been attacked even if their characters don’t. (“Make a save! …uh, no reason.”) A third problem is that conventional games rarely incorporate the kind of mundane evils that give witchcraft its pPeculiar power over the imagination. Player characters don’t usually have families or cows to take care of, and they almost never just slip on the staircase. Sure a GM may tell the players that this or that non-player character character had an accident, but when a player character is hurt, she is generally hurt in the course of some meaningful encounter with a clear threat unfolding in a soon-to-be-obvious story-line. You can generate exceptions to these problems, but the fact remains that the mechanics of most such games just don’t lend themselves to the level of uncertainty that makes susPpicion of witchcraft a reality in so many parts of the world.

***

208092_1995035040604_5801496_n

My Old Setting

I once tried to resolve this problem so as to enable attacks from witches and witch like villains. I figured the keEy was to introduce random disasters into the game. So, I generated rules for such things in both 3rd edition and my home brew (Worlds of Hurt). I made-up 3 different kinds of random disasters; diseases, accidents and ill-omens. Player characters then had a random chance to encounter one or more random disasters over the course of a game. They would have to make a defense roll against these disasters, which I ensured would be the same roll regardless of the source. I designed it so that this would be rare, but not so rare as to be freakishly out of place. In general, I aimed for about one such disaster to one player character in the course of any giveNn game session. None with good luck, and more than one with bad luck.

…or worse!

I also gave the landSscape in my worlds moral characteristics so that PCs could experience a greater or lesser chance of encountering random disasters depending on how well they fit with the local environment. A Paladin traveling through Morder, for example, had a much better chance of stepping on a thorn than an orc thief in that same setting. The Paladin would also have a better chance of getting an infection if he did step on that thorn. Now take the orc into the elven forest, and he’s the one who falls out of the tree house and breaks his leg. When characters are matter out of place, so to speak, the landscape works against them. It tries to get rid of them in subtle ways, and the end result is an increase of random disasters.

This approach was fun for awhile independent of the whole witchcraft theme, but I have to admit, what got me headed down that path was the hope of a scenario involving witchcraft, or at least the suspicion of it. I wanted the players to wonder at some point if a character was under attack. I wanted them to struggle with the uncertainty.

For balance, I ensured that witchcraft would require either direct contact with a victim, or some kind of sympathetic magic (e.g. possession of an item from the victim). I also ensured that witchcraft and any comparable form of attack would take an enormous amount of time to unfold, not rounds but game sessions. Such attacks would be progressive, letting players struggle to grasp the significance of seemingly random events while evil took its course. The potential solution to such attacks would involve divination and/or magical spells which could turn a curse back on its source. This fit with the kind of scenario I had in mind. At some point, it would become clear to the players that they were under attack, and they would have to devote time and energy to deal with it. But would they realize it in time? I wanted the sweet-spot for realization to fall on or near the point where success in fighting off a curse on depended on the players taking action within a game or two. Part of the problem posed by witchcraft would be managing this attack while dealing with whatever other problems they already had on the table. They would have to sort the results of a curse from random accidents before the results became lethal.

***

IMG00033-20110729-2042

An elven tree city, as I recall

My first real test of this approach took the form of a succubus in my home brew. As with a witch, the attack of a succubus shouldn’t be obvious, I reckon. It should be a lingering guilt about those dreams, and perhaps a suspicion that they are the reason your backpack feels heavier and your sword feels just a bit more awkward. Since telling a player about the dreams would be a dead giveaway, I created a process that would put this near the end of the attack. I designed my monster and put one into the campaign.

While in town, the players had a number of odd encounters, but one of them was with an old lady in some kind of need. A PC resolved this by giving her something and got a big hug in response. Having concluded their business in town, the PCS wandered – as PCs will do – off on some new adventure. The next game session, the PC that had helped her had a small accident, nothing major, and not entirely out of the ordinary. The players continued on. The next game session that PC had two or three accidents, one of which hurt him a lot more.  The players began to talk about the possibilities. Three games in, the PC had several injuries, one of which proved quite serious and then he fell ill. Somewhere in here the PC remembered an erotic dream, and then he realized it was happening on a regular basis. The players hadn’t encountered a succubus in this system yet, so it took them awhile to get the connection, but they were on the whole witchcraft angle very quickly.

It was time to consult a shaman!

I actually don’t remember whether a Player Character or a random NPC performed the magic in question, but the magic worked and they discovered the source of the attack. By now the party was a good hundred miles away. They tried a healing spell, but it wasn’t powerful enough. Instead they would have to find the original source of the attack. Lucky for them, she was trailing the party with henchmen in the hopes of finishing the whole lot of them while one fighter was badly weakened. (Had they delayed acting a game session or two, she would likely have succeeded!) This of course did lead to a conventional face-off with the baddy, but one that followed at least 3 games of uncertainty and a lot of effort to unravel the mystery. For an extra twist, the attack form used by the succubus would leave a permanent wound unless her victim scored the killing blow. If he succeeded, he would gain an extra benefit, but by now he really needed to be the one to do the killing.

…which of course, he did.

***

All in all, I’d say that scenario was quite a success. The players were a little more wary of random disasters after that, but no major witch hunts followed. They didn’t turn on each other or any of their NPC allies. To make that a genuine hazard I would need to keep them in once place, which we could do in a different campaign. In any event, I was happy with the succubus scenario. In this instance, at least, my system had worked.

The problem of course was that the system worked well because I had a plot in mind that relied on the mechanic in question. I didn’t mind the accidents, and the players humored me until the plot thickened, then they were as into it as I was (I think).

img4547cdc35cc98

Probably not a witch (thought that’s probably no comfort)

Random disasters are interesting when they really could be central to the story, not so much when they aren’t. But of course, that’s the point. Sometimes random disasters will be just that random, and then they quickly become tedious. These factors have been interesting when the game is heavy on role-playing and I’ve had time to develop the setting. Questions about who does and doesn’t thrive in a given physical setting can carry the interest in random disasters when no witches are around. So, the idea that the physical environment can increase the risks of random disasters makes it a bit more interesting. Still, in a hack and slash campaign, I usually don’t bother with them. The trouble is, I mostly do hack&slash campaigns these days. Nobody I now know has time for in-depth story-lines.

Ah well, one day!

In any event, I think the trouble with this approach is that it only really works if you are focusing on stories that use the mechanic, but the point of the mechanic is of course that sometimes it won’t be that important. If you want to run a couple game sessions of a conventional orc war, or maybe even do the standard bar fight, then the effort to deal with random disasters quickly becomes an unhelpful distraction. Still, this is one effort to try and reproduce the experience of a world saturated with suspicions of witchcraft. I wonder if anyone else has tried anything with a similar effect, perhaps using a different approach? What interests me about this is the uncertainty of evil magic. There must be many more ways to set that up.

If per chance you noticed a typo or two in this post, I ask only that you consider the possibility that it might not have been me.

Malevolent forces are out there!

Share this:

  • Tweet
  • Share on Tumblr
  • Print
  • Email

Like this:

Like Loading...

‘A Way With Animals’ and A Goddam Horror Story: Prepare to Cringe!

25 Sunday Nov 2012

Posted by danielwalldammit in Animals

≈ 21 Comments

Tags

Animal Shelters, Animals, Communication, Dogs, Fear, Interspecies Communication, Nightmares, Psychology, Self-Esteem

“I have a way with animals.”

Yeah, I’ve heard that one before.

I’ll bet you’ve heard it too.

But did you hear it from somebody with a face not 6 inches distant from the bared teeth of a large growling dog?

No, the dog wasn’t aggressive. You’d probably bare your teeth too if a perfect stranger picked you out of a crowd, strode up quickly, and proceeded to throw his arms around your neck without the slightest warning. Okay, maybe you would just shove the man away, but that is the privilege of hands. The dog didn’t have that option, and sitting on a short leash, it really couldn’t get away from the man either. No, the dog’s temperament seemed fine to me; it just didn’t know what else to do about the situation.

In fact this was a very patient dog; it had done its very best to tell the man to go away.

The man just wasn’t listening.

A minimally observant person would have noticed from the dog’s posture that it was already nervous, sitting there in a crowded pet store with dozens of people moving about. This was the first hour of an adoption event; we were still trying to get all the animals squared away and establish a routine for the day. Despite walking the animals before and after transporting them, we had already had our first accident in a cage. This fellow was sitting on a leash while someone tended to the mess and others (myself included) shuffled animals left and right into the portable kennels we had set up for the occasion. We tried to keep things calm, of course, but it was simply in the nature of such events. The room had a lot of stress to go around at that particular moment and this dog was definitely feeling it.

The man didn’t have a clue.

A minimally observant person would have noticed the dog’s tail, angled as it was a bit downward, almost tucked under him. He would have noticed the whites of the dog’s eyes, something you don’t see so often from a contented canine. A minimally thoughtful person would have realized these signs added up to a moment one ought to respect the poor animal’s boundaries. Of course, a person with minimal sense would have refrained from hugging an animal less than one minute after seeing it for the first time, let alone a dog that was clearly stressed. But of course there was no need to pay attention to such signs, or to observe normal protocols like a chance to sniff the hand, or at least to observe the man long enough to gauge his intent; our man just had a way with animals.

What could possibly have gone wrong?

At the onset of the hug, a few additional clues ought to have brought this man to his senses. Minimally effective ears would have detected the sound of the dog growling. Hell, I could hear the dog growling from across a row of cages and well past a number of talking people, but the man in question either didn’t notice this sound or chose to ignore it and all the other signs that his affection had proven anything but welcome. Either he didn’t see the dog baring its teeth or he lived in a world where that was a good sign. The man seemed perfectly oblivious to the final warnings he was getting even as he cooed nonsense at the dog, desperate as it was to get away from the assault of an idiot’s love.

That poor dog had been doing its best to tell this guy to leave him alone, but none of that message was getting through. There really wasn’t anything left for the poor animal to do but bite him.

Who the Hell could blame the poor creature?

Probably everyone, actually, at least in practice. See, that was the part that really disgusted me as I envisioned the horrible  face wound that was surely about to open up in the middle of a Petsmart. It would be ugly. There would surely be stitches, and I wasn’t at all sure the man would come away with both eyes intact. But I also knew that the dog would not survive the long-term fall-out from this event. I could see myself in a room with a kennel tech, helping him to put down this poor creature guilty of nothing less than defending itself. Whatever injuries this guy’s own foolishness would earn him, they would likely mean the death of the dog.

I was in charge of this adoption event; all of this carnage would of course be my responsibility.

So, there I stood, with a dog-attached leash in one hand and cleaning materials in another, several cages directly between me and the unfolding disaster, and a small group of folks engrossed in conversation blocking the aisle. I had no quick way of getting to the dog or the human, and I thought surely the bite was coming at any moment. So, I chose what I hoped would prove the right volume and tone to get the oblivious man’s attention and asked him to please step back from the dog.

Completely oblivious to the dog’s teeth, the fellow turned and told me not to worry, he had a way with animals.

And the dog bared it’s teeth just a little more.

As I listened to the fool talk and struggled to find words he would actually pay attention to, one of my volunteers turned around to see what had me so alarmed. Upon catching a glimpse of my expression, she quickly followed my own line of sight to find the dog still baring its teeth mere inches from the smiling man. A moment later she pulled the animal back away in one smooth but firm motion. Her eyes met mine and we both gave a sigh of relief as she showed the dog into its newly cleaned cage. The animal-loving man moved on to pester another dog, one that didn’t seem to mind.

I still cringe when I think about that smiling face inches from the dog’s teeth. To this day, the man doesn’t know how lucky he was. How lucky I was.

How lucky the dog was.
***

The image comes from the Naperville Animal Hospital.

71.271549
-156.751450

Share this:

  • Tweet
  • Share on Tumblr
  • Print
  • Email

Like this:

Like Loading...

Top Posts & Pages

  • "Seward's Folly" by Any Other Tree
    "Seward's Folly" by Any Other Tree
  • Northern Lights and Cold Hands
    Northern Lights and Cold Hands
  • The Erotic Heritage Museum in Las Vegas: A Very NSFW Review
    The Erotic Heritage Museum in Las Vegas: A Very NSFW Review

Topics

  • Alaska
  • Animals
  • Anthropology
  • atheism
  • Bad Photography
  • Books
  • Childhood
  • Education
  • Gaming
  • General
  • History
  • Irritation Meditation
  • Justice
  • Las Vegas
  • Minis
  • Movie Villainy
  • Movies
  • Museums
  • Music
  • Narrative VIolence
  • Native American Themes
  • Philosophy
  • Politics
  • Public History
  • Re-Creations
  • Religion
  • Street Art
  • The Bullet Point Mind
  • Travel
  • Uncategorized
  • Uncommonday
  • White Indians
  • Write Drunk, Edit Stoned

Blogroll

  • American Creation
  • An Historian Goes to the Movies
  • Aunt Phil's Trunk
  • Bob's Blog
  • Dr. Gerald Stein
  • Hinterlogics
  • Ignorance WIthout Arrogance
  • Im-North
  • Insta-North
  • Just a Girl from Homer
  • Multo (Ghost)
  • Native America
  • Norbert Haupt
  • Northwest History
  • Northy Pins
  • Northy-Tok
  • Nunawhaa
  • Religion in American History
  • The History Blog
  • The History Chicks
  • What Do I Know?

Archives

  • February 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • April 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • June 2021
  • May 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • June 2020
  • May 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011

My Twitter Feed

Follow @Brimshack

RSS Feed

  • RSS - Posts
  • RSS - Comments

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 8,098 other subscribers

Blog at WordPress.com.

  • Follow Following
    • northierthanthou
    • Join 8,098 other followers
    • Already have a WordPress.com account? Log in now.
    • northierthanthou
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d bloggers like this: